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| Name | FNetworkPhysicsSettingsAsyncInput |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsSettingsComponent.h" |
Syntax
struct FNetworkPhysicsSettingsAsyncInput : public Chaos::FSimCallbackInput
Inheritance Hierarchy
- FSimCallbackInput → FNetworkPhysicsSettingsAsyncInput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PhysicsObject | TOptional< Chaos::FConstPhysicsObjectHandle > | Physics/NetworkPhysicsSettingsComponent.h | ||
| Settings | TOptional< FNetworkPhysicsSettingsAsync > | Physics/NetworkPhysicsSettingsComponent.h | ||
| Settings_Internal | TOptional< TWeakPtr< const FNetworkPhysicsSettingsData > > | Physics/NetworkPhysicsSettingsComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Physics/NetworkPhysicsSettingsComponent.h |