Navigation
API > API/Runtime > API/Runtime/Engine
Async Marshal Input
| Name | FPhysicsReplicationCacheAsyncInput |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsReplicationCache.h |
| Include Path | #include "Physics/PhysicsReplicationCache.h" |
Syntax
struct FPhysicsReplicationCacheAsyncInput : public Chaos::FSimCallbackInput
Inheritance Hierarchy
- FSimCallbackInput → FPhysicsReplicationCacheAsyncInput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccessedObjects | TArray< Chaos::FConstPhysicsObjectHandle > | Physics/PhysicsReplicationCache.h | ||
| UnregisterObjects | TArray< Chaos::FConstPhysicsObjectHandle > | Physics/PhysicsReplicationCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Physics/PhysicsReplicationCache.h |