| ATemplateSequenceActor |
Actor responsible for controlling a specific template sequence in the world. |
| FSequenceCameraShakeSpawnRegister |
A spawn register that accepts a "wildcard" object. |
| FTemplateSequenceSpawnRegister |
Movie scene spawn register that knows how to handle spawning objects (actors) for a template sequence |
| UCameraAnimationBoundObjectInstantiator |
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| UCameraAnimationEntitySystemLinker |
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| UCameraAnimationSequence |
A template sequence specifically designed for playing on cameras. |
| UCameraAnimationSequenceCameraStandIn |
A dummy class that we give to a sequence in lieu of an actual camera actor. |
| UCameraAnimationSequencePlayer |
A lightweight sequence player for playing camera animation sequences. |
| UCameraAnimationSequenceSubsystem |
World subsystem that holds global objects for handling camera animation sequences. |
| UCameraAnimationSpawnableSystem |
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| USequenceCameraShakePattern |
A camera shake pattern that plays a sequencer animation. |
| UTemplateSequence |
Movie scene animation that can be instanced multiple times inside a level sequence. |
| UTemplateSequencePlayer |
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| UTemplateSequenceSection |
Defines the section for a template sequence track. |
| UTemplateSequenceTrack |
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