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API > API/Plugins > API/Plugins/TemplateSequence
| Name | UTemplateSequencePlayer |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/TemplateSequencePlayer.h |
| Include Path | #include "TemplateSequencePlayer.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UTemplateSequencePlayer : public UMovieSceneSequencePlayer
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneSequencePlayer → UTemplateSequencePlayer
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTemplateSequencePlayer
(
const FObjectInitializer& |
TemplateSequencePlayer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| World | TWeakObjectPtr< UWorld > | The world this player will spawn actors in, if needed. | TemplateSequencePlayer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
UMovieSceneSequence* InSequence, |
TemplateSequencePlayer.h |
Overridden from IMovieScenePlayer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * GetPlaybackContext() |
TemplateSequencePlayer.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UTemplateSequencePlayer * CreateTemplateSequencePlayer
(
UObject* WorldContextObject, |
TemplateSequencePlayer.h |
|