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API > API/Plugins > API/Plugins/TemplateSequence
Component data for how a template sequence should remap its object bindings to that of a parent object binding
| Name | FTemplateSequenceComponentData |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/TemplateSequenceComponentTypes.h |
| Include Path | #include "TemplateSequenceComponentTypes.h" |
Syntax
struct FTemplateSequenceComponentData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InnerOperand | FMovieSceneEvaluationOperand | TemplateSequenceComponentTypes.h |