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A dummy class that we give to a sequence in lieu of an actual camera actor.
| Name | UCameraAnimationSequenceCameraStandIn |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/CameraAnimationSequencePlayer.h |
| Include Path | #include "CameraAnimationSequencePlayer.h" |
Syntax
UCLASS (MinimalAPI)
class UCameraAnimationSequenceCameraStandIn : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraAnimationSequenceCameraStandIn
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCameraAnimationSequenceCameraStandIn
(
const FObjectInitializer& ObjInit |
CameraAnimationSequencePlayer.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| bRegistered | bool | CameraAnimationSequencePlayer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AspectRatio | float | CameraAnimationSequencePlayer.h | ||
| bConstrainAspectRatio | uint8 | CameraAnimationSequencePlayer.h | ||
| CurrentAperture | float | CameraAnimationSequencePlayer.h | ||
| CurrentFocalLength | float | CameraAnimationSequencePlayer.h | ||
| CurrentFocusDistance | float | CameraAnimationSequencePlayer.h | ||
| FieldOfView | float | Camera component properties | CameraAnimationSequencePlayer.h | |
| Filmback | FCameraFilmbackSettings | Cine camera component properties | CameraAnimationSequencePlayer.h | |
| FocusSettings | FCameraFocusSettings | CameraAnimationSequencePlayer.h | ||
| LensSettings | FCameraLensSettings | CameraAnimationSequencePlayer.h | ||
| PostProcessBlendWeight | float | CameraAnimationSequencePlayer.h | ||
| PostProcessSettings | FPostProcessSettings | CameraAnimationSequencePlayer.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsCineCamera | bool | CameraAnimationSequencePlayer.h | ||
| Transform | FTransform | CameraAnimationSequencePlayer.h | ||
| WorldToMeters | float | CameraAnimationSequencePlayer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FTransform & GetTransform () |
Scene component properties | CameraAnimationSequencePlayer.h | |
void Initialize
(
UTemplateSequence* TemplateSequence |
Initialize this object's properties based on the given sequence's root object template | CameraAnimationSequencePlayer.h | |
void RecalcDerivedData() |
Recompute camera and lens settings after each frame | CameraAnimationSequencePlayer.h | |
void Reset
(
const FMinimalViewInfo& ViewInfo, |
Reset the properties of the stand-in every frame before animation | CameraAnimationSequencePlayer.h | |
void SetTransform
(
const FTransform& InTransform |
CameraAnimationSequencePlayer.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RegisterCameraStandIn() |
Register the stand-in class with the sequencer ECS component registry | CameraAnimationSequencePlayer.h | |
static void UnregisterCameraStandIn() |
Unregister the stand-in class with the sequencer ECS component registry | CameraAnimationSequencePlayer.h |