| BlendInTime |
float |
Linear blend-in time. |
SequenceCameraShake.h |
- EditAnywhere
- Category=CameraShake
- Meta=(ClampMin="0.0")
|
| BlendOutTime |
float |
Linear blend-out time. |
SequenceCameraShake.h |
- EditAnywhere
- Category=CameraShake
- Meta=(ClampMin="0.0")
|
| bRandomSegment |
bool |
When true, plays a random snippet of the sequence for RandomSegmentDuration seconds. |
SequenceCameraShake.h |
- EditAnywhere
- Category=CameraShake
|
| PlayRate |
float |
Scalar defining how fast to play the anim. |
SequenceCameraShake.h |
- EditAnywhere
- Category=CameraShake
- Meta=(ClampMin="0.001")
|
| RandomSegmentDuration |
float |
When bRandomSegment is true, defines how long the sequence should play. |
SequenceCameraShake.h |
- EditAnywhere
- Category=CameraShake
- Meta=(ClampMin="0.0", EditCondition="bRandomSegment")
|
| Scale |
float |
Scalar defining how "intense" to play the anim. |
SequenceCameraShake.h |
- EditAnywhere
- Category=CameraShake
- Meta=(ClampMin="0.0")
|
| Sequence |
TObjectPtr< class UCameraAnimationSequence > |
Source camera animation sequence to play. |
SequenceCameraShake.h |
- EditAnywhere
- Category=CameraShake
|