Navigation
API > API/Plugins > API/Plugins/TemplateSequence
A spawn register that accepts a "wildcard" object.
| Name | FSequenceCameraShakeSpawnRegister |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/TemplateSequencePlayer.h |
| Include Path | #include "TemplateSequencePlayer.h" |
Syntax
class FSequenceCameraShakeSpawnRegister : public FMovieSceneSpawnRegister
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FMovieSceneSpawnRegister → FSequenceCameraShakeSpawnRegister
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SpawnedObject | FWeakObjectPtr | TemplateSequencePlayer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetSpawnedObject
(
UObject* InObject |
TemplateSequencePlayer.h |
Overridden from FMovieSceneSpawnRegister
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanSpawnObject
(
UClass* InClass |
TemplateSequencePlayer.h | ||
virtual void DestroySpawnedObject
(
UObject&, |
TemplateSequencePlayer.h | ||
virtual UObject * SpawnObject
(
FMovieSceneSpawnable&, |
TemplateSequencePlayer.h |