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API > API/Plugins > API/Plugins/TemplateSequence
Template sequence binding override data
This is similar to FMovieSceneBindingOverrideData, but works only for a template sequence's root object, so we don't need it to store the object binding ID.
| Name | FTemplateSequenceBindingOverrideData |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/TemplateSequenceActor.h |
| Include Path | #include "TemplateSequenceActor.h" |
Syntax
USTRUCT (BlueprintType )
struct FTemplateSequenceBindingOverrideData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTemplateSequenceBindingOverrideData() |
TemplateSequenceActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOverridesDefault | bool | Specifies whether the default assignment should remain bound (false) or if this should completely override the default binding (true). | TemplateSequenceActor.h |
|
| Object | TWeakObjectPtr< UObject > | Specifies the object binding to override. | TemplateSequenceActor.h |
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