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Unreal Engine C++ API Reference > Plugins > StylusInput > UStylusInputSubsystem
- USubsystem::Deinitialize()
- UStylusInputSubsystem::Deinitialize()
References
Module | StylusInput |
Header | /Engine/Plugins/Editor/StylusInput/Source/StylusInput/Public/IStylusInputModule.h |
Include | #include "IStylusInputModule.h" |
Source | /Engine/Plugins/Editor/StylusInput/Source/StylusInput/Private/StylusInputModule.cpp |
virtual void Deinitialize&40;&41;
Remarks
Implement this for deinitialization of instances of the system