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Unreal Engine C++ API Reference > Plugins > StylusInput
References
Module | StylusInput |
Header | /Engine/Plugins/Editor/StylusInput/Source/StylusInput/Public/IStylusState.h |
Include | #include "IStylusState.h" |
Syntax
class IStylusInputDevice
Remarks
An input device representing a stylus and its current state.
Variables
Type | Name | Description | |
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FStylusState | CurrentState | |
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bool: 1 | Dirty | |
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FStylusState | PreviousState | |
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TArray< EStylusInputType > | SupportedInputs |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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const FStylusState & | Get the current stylus state. | |
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const FStylusState & | Get the previous stylus state. | |
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const TArray< EStylusInputType > & | Get the supported inputs of this tablet. | |
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bool | IsDirty () |
Does the input device need to be ticked? |
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void | Tick () |
Update the input device. Not intended to be called externally. |