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API > API/Plugins > API/Plugins/SceneState
Represents the Instance Data of a Task
| Name | FSceneStateTaskInstance |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/Tasks/SceneStateTaskInstance.h |
| Include Path | #include "Tasks/SceneStateTaskInstance.h" |
Syntax
USTRUCT ()
struct FSceneStateTaskInstance
Derived Classes
FSceneStateTaskInstance derived class hierarchy
- FAvaSceneStatePlaySequenceTaskInstance
- FAvaSceneStateRCTaskInstance
- FSceneStateSpawnActorTaskInstance
- FSceneStateBlueprintableTaskInstance
- FSceneStateDataLinkRequestTaskInstance
- FSceneStateDelayTaskInstance
- FSceneStateMachineTaskInstance
- FSceneStatePlayerTaskInstance
- FSceneStatePrintStringTaskInstance
- FSceneStateSetBoolTaskInstance
- FSceneStateSetFloatTaskInstance
- FSceneStateSetIntegerTaskInstance
- FSceneStateSetStringTaskInstance
- FSceneStateSetTextTaskInstance
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Status | UE::SceneState::EExecutionStatus | Current status of the Task | Tasks/SceneStateTaskInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::SceneState::EExecutionStatus GetStatus() |
Gets the execution status of the task | Tasks/SceneStateTaskInstance.h | |
void SetStatus
(
UE::SceneState::EExecutionStatus InStatus |
Sets the execution status of the Task | Tasks/SceneStateTaskInstance.h |