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API > API/Plugins > API/Plugins/SceneState
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|
| Name |
FSceneStateBlueprintableTaskInstance |
| Type |
struct |
| Header File |
/Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/Tasks/SceneStateBlueprintableTaskWrapper.h |
| Include Path |
#include "Tasks/SceneStateBlueprintableTaskWrapper.h" |
Syntax
USTRUCT ()
struct FSceneStateBlueprintableTaskInstance : public FSceneStateTaskInstance
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Task |
TObjectPtr< USceneStateBlueprintableTask > |
Task Blueprint Instance allocated everytime the Blueprintable Task Wrapper task starts |
Tasks/SceneStateBlueprintableTaskWrapper.h |
- VisibleAnywhere
- Instanced
- Category="Scene State"
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