Navigation
API > API/Plugins > API/Plugins/SceneState
| Name | FSceneStateMachineTaskInstance |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/Tasks/SceneStateMachineTask.h |
| Include Path | #include "Tasks/SceneStateMachineTask.h" |
Syntax
USTRUCT ()
struct FSceneStateMachineTaskInstance : public FSceneStateTaskInstance
Inheritance Hierarchy
- FSceneStateTaskInstance → FSceneStateMachineTaskInstance
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExecutionContext | FSceneStateExecutionContext | Execution context created and owned by this Task / Task Instance | Tasks/SceneStateMachineTask.h |
|
| Parameters | FInstancedPropertyBag | Parameters mirroring the Target State Machine | Tasks/SceneStateMachineTask.h |
|
| ParametersId | FGuid | Identifier for the Parameters this Instance owns | Tasks/SceneStateMachineTask.h |
|
| TargetId | FGuid | Id of the Target State Machine Parameters to copy our Parameters to | Tasks/SceneStateMachineTask.h |
|