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API > API/Plugins > API/Plugins/AvalancheSceneState
| Name | FAvaSceneStatePlaySequenceTaskInstance |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/AvalancheSceneState/Source/AvalancheSceneState/Public/Sequence/AvaSceneStatePlaySequenceTask.h |
| Include Path | #include "Sequence/AvaSceneStatePlaySequenceTask.h" |
Syntax
USTRUCT ()
struct FAvaSceneStatePlaySequenceTaskInstance : public FSceneStateTaskInstance
Inheritance Hierarchy
- FSceneStateTaskInstance → FAvaSceneStatePlaySequenceTaskInstance
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnSequenceFinishedHandle | FDelegateHandle | Sequence/AvaSceneStatePlaySequenceTask.h | ||
| PlaySettings | FAvaSequencePlayParams | Sequence/AvaSceneStatePlaySequenceTask.h |
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| SequenceName | FAvaSequenceName | The name of the sequences to play (if query type is set to name) | Sequence/AvaSceneStatePlaySequenceTask.h |
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| SequencePlayers | TArray< TObjectPtr< UAvaSequencePlayer > > | Active sequence players on this instance | Sequence/AvaSceneStatePlaySequenceTask.h |
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| SequenceQueryType | EAvaTransitionSequenceQueryType | The method to find the sequence to play | Sequence/AvaSceneStatePlaySequenceTask.h |
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| SequenceTag | FAvaTagHandle | The tag of the sequences to play (if query type is set to tag) | Sequence/AvaSceneStatePlaySequenceTask.h |
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| WaitType | EAvaTransitionSequenceWaitType | The wait type before this task completes | Sequence/AvaSceneStatePlaySequenceTask.h |
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