| ActorTemplate |
FSceneStateActorTemplate |
The actor template to use |
SceneStateSpawnActorTask.h |
- EditAnywhere
- Category="Scene State"
- Meta=(NoBindingSelfOnly)
|
| SpawnCollisionHandling |
ESpawnActorCollisionHandlingMethod |
Method for resolving collisions at the spawn point. |
SceneStateSpawnActorTask.h |
- EditAnywhere
- Category="Scene State"
|
| SpawnedActor |
FSceneStatePropertyReference |
Optional: Sets the actor that was spawned from this task |
SceneStateSpawnActorTask.h |
- EditAnywhere
- Category="Scene State"
- Meta=(RefType="/Script/Engine.Actor")
|
| SpawnTransform |
FTransform |
The spawn transform for the actor |
SceneStateSpawnActorTask.h |
- EditAnywhere
- Category="Scene State"
|