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API > API/Plugins > API/Plugins/SceneStateTasks
| Name | FSceneStateSpawnActorTaskInstance |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateTasks/Public/SceneStateSpawnActorTask.h |
| Include Path | #include "SceneStateSpawnActorTask.h" |
Syntax
USTRUCT ()
struct FSceneStateSpawnActorTaskInstance : public FSceneStateTaskInstance
Inheritance Hierarchy
- FSceneStateTaskInstance → FSceneStateSpawnActorTaskInstance
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorTemplate | FSceneStateActorTemplate | The actor template to use | SceneStateSpawnActorTask.h |
|
| SpawnCollisionHandling | ESpawnActorCollisionHandlingMethod | Method for resolving collisions at the spawn point. | SceneStateSpawnActorTask.h |
|
| SpawnedActor | FSceneStatePropertyReference | Optional: Sets the actor that was spawned from this task | SceneStateSpawnActorTask.h |
|
| SpawnTransform | FTransform | The spawn transform for the actor | SceneStateSpawnActorTask.h |
|