Navigation
API > API/Plugins > API/Plugins/SceneStateDataLink
| Name | FSceneStateDataLinkRequestTaskInstance |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneStateDataLink/Source/SceneStateDataLink/Public/SceneStateRunDataLinkTask.h |
| Include Path | #include "SceneStateRunDataLinkTask.h" |
Syntax
USTRUCT ()
struct FSceneStateDataLinkRequestTaskInstance : public FSceneStateTaskInstance
Inheritance Hierarchy
- FSceneStateTaskInstance → FSceneStateDataLinkRequestTaskInstance
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataLinkGraph | TObjectPtr< UDataLinkGraph > | The data link graph to execute | SceneStateRunDataLinkTask.h |
|
| Executor | TSharedPtr< FDataLinkExecutor > | The object handling the execution | SceneStateRunDataLinkTask.h | |
| InputData | TArray< FDataLinkInputData > | Input data required to run the Data Link Graph. | SceneStateRunDataLinkTask.h |
|
| OutputTarget | FSceneStatePropertyReference | The output struct reference to write the data link results to. | SceneStateRunDataLinkTask.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataLinkInstance CreateDataLinkInstance() |
Creates a FDataLinkInstance from this Task Instance | SceneStateRunDataLinkTask.h |