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Base class for system validation logic. These allow Niagara systems to be inspected for content validation either at save time or from a commandlet.
| Name | UNiagaraValidationRule |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraValidationRule.h |
| Include Path | #include "NiagaraValidationRule.h" |
Syntax
UCLASS (Abstract, EditInlineNew, MinimalAPI, Config=Editor)
class UNiagaraValidationRule : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNiagaraValidationRule
Derived Classes
UNiagaraValidationRule derived class hierarchy
- UDEPRECATED_NiagaraValidationRule_CheckDeprecatedEmitters
- UNiagaraValidationRule_BannedDataInterfaces
- UNiagaraValidationRule_BannedModules
- UNiagaraValidationRule_BannedRenderers
- UNiagaraValidationRule_EmitterCount
- UNiagaraValidationRule_FixedGPUBoundsSet
- UNiagaraValidationRule_GpuUsage
- UNiagaraValidationRule_HasEffectType
- UNiagaraValidationRule_InvalidEffectType
- UNiagaraValidationRule_Lightweight
- UNiagaraValidationRule_LWC
- UNiagaraValidationRule_MaterialUsage
- UNiagaraValidationRule_ModuleSimTargetRestriction
- UNiagaraValidationRule_NoEvents
- UNiagaraValidationRule_NoFixedDeltaTime
- UNiagaraValidationRule_NoMapForOnCpu
- UNiagaraValidationRule_NoOpaqueRenderMaterial
- UNiagaraValidationRule_NoWarmupTime
- UNiagaraValidationRule_RendererCount
- UNiagaraValidationRule_RendererSortingEnabled
- UNiagaraValidationRule_RibbonRenderer
- UNiagaraValidationRule_SimulationStageBudget
- UNiagaraValidationRule_SingletonModule
- UNiagaraValidationRule_TickDependencyCheck
- UNiagaraValidationRule_UserDataInterfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CheckValidity
(
const FNiagaraValidationContext& Context, |
NiagaraValidationRule.h | ||
bool IsEnabled() |
NiagaraValidationRule.h |