Navigation
API > API/Plugins > API/Plugins/NiagaraEditor
Checks that the materials assigned to renderers have the correct usage with flags enabled.
| Name | UNiagaraValidationRule_MaterialUsage |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraValidationRules.h |
| Include Path | #include "NiagaraValidationRules.h" |
Syntax
UCLASS (Category="Validation", DisplayName="Material Usage")
class UNiagaraValidationRule_MaterialUsage : public UNiagaraValidationRule
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNiagaraValidationRule → UNiagaraValidationRule_MaterialUsage
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FailedUsageSeverity | ENiagaraValidationSeverity | NiagaraValidationRules.h |
|
Functions
Public
Overridden from UNiagaraValidationRule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CheckValidity
(
const FNiagaraValidationContext& Context, |
NiagaraValidationRules.h |