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Validation rule to check for unwanted tick dependencies.
| Name | UNiagaraValidationRule_TickDependencyCheck |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraValidationRules.h |
| Include Path | #include "NiagaraValidationRules.h" |
Syntax
UCLASS (Category="Validation", DisplayName="Tick Dependency Check")
class UNiagaraValidationRule_TickDependencyCheck : public UNiagaraValidationRule
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNiagaraValidationRule → UNiagaraValidationRule_TickDependencyCheck
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCheckActorComponentInterface | bool | Check that the actor component interface isn't adding a tick dependency on the CPU. | NiagaraValidationRules.h |
|
| bCheckCameraDataInterface | bool | Check that the camera data interface isn't adding a tick dependency on the CPU. | NiagaraValidationRules.h |
|
| bCheckSkeletalMeshInterface | bool | Check that the skeletal mesh interface isn't adding a tick dependency on the CPU. | NiagaraValidationRules.h |
|
| EffectTypesToExclude | TArray< TSoftObjectPtr< UNiagaraEffectType > > | If the system uses one of these effect types the rule will not be run. | NiagaraValidationRules.h |
|
| Severity | ENiagaraValidationSeverity | How do we want to repro the error in the stack | NiagaraValidationRules.h |
|
Functions
Public
Overridden from UNiagaraValidationRule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CheckValidity
(
const FNiagaraValidationContext& Context, |
NiagaraValidationRules.h |