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This validation rule is used by the collision module to check that renderers don't use any opaque or masked materials when depth buffer collisions are used.
| Name | UNiagaraValidationRule_NoOpaqueRenderMaterial |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraValidationRules.h |
| Include Path | #include "NiagaraValidationRules.h" |
Syntax
UCLASS (Category="Validation", DisplayName="Validate GPU Depth Collision Module")
class UNiagaraValidationRule_NoOpaqueRenderMaterial : public UNiagaraValidationRule
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNiagaraValidationRule → UNiagaraValidationRule_NoOpaqueRenderMaterial
Functions
Public
Overridden from UNiagaraValidationRule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CheckValidity
(
const FNiagaraValidationContext& Context, |
NiagaraValidationRules.h |