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This validation rule always fails and can be used to mark a default/test effect type as stand-in that must be changed. Effectively forces the user to choose a correct effect type for a system.
| Name | UNiagaraValidationRule_InvalidEffectType |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraValidationRules.h |
| Include Path | #include "NiagaraValidationRules.h" |
Syntax
UCLASS (Category="Validation", DisplayName="Invalid Effect Type")
class UNiagaraValidationRule_InvalidEffectType : public UNiagaraValidationRule
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNiagaraValidationRule → UNiagaraValidationRule_InvalidEffectType
Functions
Public
Overridden from UNiagaraValidationRule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CheckValidity
(
const FNiagaraValidationContext& Context, |
NiagaraValidationRules.h |