| AMultiServerBeaconClient |
An online beacon that helps manage connecting to MultiServer Networks, and replicating metadata about the MultiServer Network. |
| FMultiServerReplicationModule |
See MultiServerNode for more details about multi-server networking as a whole. |
| FProxyBackendNetGUIDCache |
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| FProxyNetGUIDCache |
A NetGUID cache used by UProxyNetDriver that doesn't assign new NetGUIDs but uses an already assigned NetGUID from a backend server connection's NetGUID cache. |
| UGameServerNotify |
Intercept outgoing connection requests to game servers from the proxy server. |
| UMultiServerNode |
The MultiServer node is a system / control scheme for connecting multiple dedicated server processes to each other and allowing them to communicate via online beacons. |
| UProxyBackendChildNetConnection |
A child network connection used by UProxyBackendNetDriver. |
| UProxyBackendNetConnection |
A network connection used by UProxyBackendNetDriver. |
| UProxyBackendNetDriver |
A driver that is used by UProxyNetDriver to connect to backend game servers. |
| UProxyListenerNotify |
Intecept incoming from clients to the proxy server. |
| UProxyNetConnection |
A network connection used by UProxyNetDriver. |
| UProxyNetDriver |
A network proxy that intercepts and forwards UE game network connections to backend game servers. |