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| Name | MultiServerReplication |
| Type | Runtime |
| Part of Plugins | Multi-server Replication |
| Location | /Engine/Plugins/Runtime/MultiServerReplication/Source/MultiServerReplication/ |
| Module Build Rules | MultiServerReplication.Build.cs |
Classes
| Name | Remarks |
|---|---|
| AMultiServerBeaconClient | An online beacon that helps manage connecting to MultiServer Networks, and replicating metadata about the MultiServer Network. |
| FMultiServerReplicationModule | See MultiServerNode for more details about multi-server networking as a whole. |
| FProxyBackendNetGUIDCache | |
| FProxyNetGUIDCache | A NetGUID cache used by UProxyNetDriver that doesn't assign new NetGUIDs but uses an already assigned NetGUID from a backend server connection's NetGUID cache. |
| UGameServerNotify | Intercept outgoing connection requests to game servers from the proxy server. |
| UMultiServerNode | The MultiServer node is a system / control scheme for connecting multiple dedicated server processes to each other and allowing them to communicate via online beacons. |
| UProxyBackendChildNetConnection | A child network connection used by UProxyBackendNetDriver. |
| UProxyBackendNetConnection | A network connection used by UProxyBackendNetDriver. |
| UProxyBackendNetDriver | A driver that is used by UProxyNetDriver to connect to backend game servers. |
| UProxyListenerNotify | Intecept incoming from clients to the proxy server. |
| UProxyNetConnection | A network connection used by UProxyNetDriver. |
| UProxyNetDriver | A network proxy that intercepts and forwards UE game network connections to backend game servers. |
Structs
| Name | Remarks |
|---|---|
| FGameServerConnectionState | A physical connection from the proxy server to a single game server. |
| FGameServerSplitJoinRequest | |
| FMultiServerNodeCreateParams | Parameters for initializing a UMultiServerNode |
| FMultiServerProxyInternalConnectionRoute | A route from a proxy client connection to a single game server. |
| FPlayerControllerReassignment | State associated with the reassignment or migration of a player controller from one game server to another. |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnMultiServerConnected | TBaseDelegate_ThreeParams< void, const FString &, const FString &, AMultiServerBeaconClient * > | MultiServerNode.h | |
| FOnMultiServerConnectionEstablished | TBaseDelegate_NoParams< void > | MultiServerBeaconClient.h |
Enums
Public
| Name | Remarks |
|---|---|
| EProxyConnectionState |