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API > API/Plugins > API/Plugins/MultiServerReplication
| Name | FGameServerSplitJoinRequest |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MultiServerReplication/Source/MultiServerReplication/Public/MultiServerProxy.h |
| Include Path | #include "MultiServerProxy.h" |
Syntax
USTRUCT ()
struct FGameServerSplitJoinRequest
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClientHandshakeId | uint32 | MultiServerProxy.h | ||
| Flags | UE::Net::EJoinFlags | MultiServerProxy.h | ||
| Player | TObjectPtr< class ULocalPlayer > | MultiServerProxy.h |