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API > API/Plugins > API/Plugins/MultiServerReplication
| |
|
| Name |
FGameServerSplitJoinRequest |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/MultiServerReplication/Source/MultiServerReplication/Public/MultiServerProxy.h |
| Include Path |
#include "MultiServerProxy.h" |
Syntax
USTRUCT ()
struct FGameServerSplitJoinRequest
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ClientHandshakeId |
uint32 |
|
MultiServerProxy.h |
|
| Flags |
UE::Net::EJoinFlags |
|
MultiServerProxy.h |
|
| Player |
TObjectPtr< class ULocalPlayer > |
|
MultiServerProxy.h |
|