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State associated with the reassignment or migration of a player controller from one game server to another.
| Name | FPlayerControllerReassignment |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MultiServerReplication/Source/MultiServerReplication/Public/MultiServerProxy.h |
| Include Path | #include "MultiServerProxy.h" |
Syntax
USTRUCT ()
struct FPlayerControllerReassignment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bReceivedGamePlayerController | bool | MultiServerProxy.h | ||
| bReceivedNoPawnPlayerController | bool | MultiServerProxy.h | ||
| ClientHandshakeId | uint64 | MultiServerProxy.h | ||
| PreviousClientHandshakeId | uint64 | MultiServerProxy.h | ||
| PreviousPrimaryPlayer | TObjectPtr< class ULocalPlayer > | MultiServerProxy.h | ||
| PrimaryPlayer | TObjectPtr< class ULocalPlayer > | MultiServerProxy.h |