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API > API/Plugins > API/Plugins/MultiServerReplication
A driver that is used by UProxyNetDriver to connect to backend game servers.
| Name | UProxyBackendNetDriver |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MultiServerReplication/Source/MultiServerReplication/Public/MultiServerProxy.h |
| Include Path | #include "MultiServerProxy.h" |
Syntax
UCLASS ()
class UProxyBackendNetDriver : public UIpNetDriver
Inheritance Hierarchy
- FExec → UNetDriver → UIpNetDriver → UProxyBackendNetDriver
- UObjectBase → UObjectBaseUtility → UObject → UNetDriver → UIpNetDriver → UProxyBackendNetDriver
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ProxyNetDriver | TObjectPtr< UProxyNetDriver > | MultiServerProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TObjectPtr< UProxyNetDriver > GetProxyNetDriver() |
MultiServerProxy.h | ||
void SetProxyNetDriver
(
TObjectPtr< UProxyNetDriver > InParentNetDriver |
MultiServerProxy.h |
Overridden from UNetDriver
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MultiServerProxy.h | |||
virtual bool InitBase
(
bool bInitAsClient, |
MultiServerProxy.h | ||
virtual void InternalProcessRemoteFunction
(
AActor* Actor, |
MultiServerProxy.h | ||
virtual bool ShouldClientDestroyActor
(
AActor* Actor, |
MultiServerProxy.h | ||
virtual bool ShouldRegisterMetricsDatabaseListeners() |
MultiServerProxy.h | ||
virtual bool ShouldSkipRepNotifies() |
MultiServerProxy.h | ||
virtual bool ShouldUpdateStats() |
MultiServerProxy.h |