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API > API/Plugins > API/Plugins/MultiServerReplication
A route from a proxy client connection to a single game server.
| Name | FMultiServerProxyInternalConnectionRoute |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MultiServerReplication/Source/MultiServerReplication/Public/MultiServerProxy.h |
| Include Path | #include "MultiServerProxy.h" |
Syntax
USTRUCT ()
struct FMultiServerProxyInternalConnectionRoute
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClientHandshakeId | uint32 | MultiServerProxy.h | ||
| GameServerConnection | TObjectPtr< UNetConnection > | The actual connection to the backend server. | MultiServerProxy.h | |
| LastUpdateViewTargetSec | double | MultiServerProxy.h | ||
| LastViewTargetPos | FVector | MultiServerProxy.h | ||
| ParentGameServerConnection | TObjectPtr< UNetConnection > | The parent connection to the backend server. | MultiServerProxy.h | |
| Player | TObjectPtr< class ULocalPlayer > | The player used to represent this route in the game systems. | MultiServerProxy.h | |
| PlayerController | TObjectPtr< const class APlayerController > | The player controller. | MultiServerProxy.h | |
| ProxyConnection | TObjectPtr< UNetConnection > | The client connection to the proxy (the beginning of the route). | MultiServerProxy.h | |
| State | EProxyConnectionState | The state of the route. | MultiServerProxy.h |