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Unreal Engine C++ API Reference > Plugins > LiveLinkVRPN
Inheritance Hierarchy
- ILiveLinkSource
- FRunnable
- TSharedFromThis
- FLiveLinkVRPNSource
References
Module | LiveLinkVRPN |
Header | /Engine/Plugins/VirtualProduction/LiveLinkVRPN/Source/LiveLinkVRPN/Public/LiveLinkVRPNSource.h |
Include | #include "LiveLinkVRPNSource.h" |
Syntax
class FLiveLinkVRPNSource :
public ILiveLinkSource,
public FRunnable,
public TSharedFromThis< FLiveLinkVRPNSource >
Constructors
Type | Name | Description | |
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FLiveLinkVRPNSource
(
const FLiveLinkVRPNConnectionSettings& ConnectionSettings |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Start () |
Overridden from ILiveLinkSource
Type | Name | Description | |
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TSubclassOf< ULiveLinkSourceSettings > | Setting class to display and used by the Source. | |
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FText | For UI, from where the source data is coming from. | |
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FText | For UI, what is the status of the source. | |
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FText | For UI, what is the identifier of the source. | |
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bool | Returns whether the Source is connected to its data provider and can still push valid data. | |
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void | ReceiveClient
(
ILiveLinkClient* InClient, |
The source has been added to the Client and a Guid has been associated. |
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bool | Request the source to shutdown. |