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Unreal Engine C++ API Reference > Plugins > LiveLinkVRPN > FLiveLinkVRPNSource
- ILiveLinkSource::IsSourceStillValid()
- FLiveLinkVRPNSource::IsSourceStillValid()
References
Module | LiveLinkVRPN |
Header | /Engine/Plugins/VirtualProduction/LiveLinkVRPN/Source/LiveLinkVRPN/Public/LiveLinkVRPNSource.h |
Include | #include "LiveLinkVRPNSource.h" |
Source | /Engine/Plugins/VirtualProduction/LiveLinkVRPN/Source/LiveLinkVRPN/Private/LiveLinkVRPNSource.cpp |
virtual bool IsSourceStillValid&40;&41; const
Remarks
Returns whether the Source is connected to its data provider and can still push valid data.