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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULiveLinkSourceSettings
- ULiveLinkCurveRemapSettings
- ULiveLinkFreeDSourceSettings
- ULiveLinkVRPNSourceSettings
- ULiveLinkXRSourceSettings
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkSourceSettings.h |
Include | #include "LiveLinkSourceSettings.h" |
Syntax
class ULiveLinkSourceSettings : public UObject
Remarks
Base class for live link source settings (can be replaced by sources themselves)
Variables
Type | Name | Description | |
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FLiveLinkSourceBufferManagementSettings | BufferSettings | How the frame buffers are managed. |
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FString | ConnectionString | Connection information that is needed by the factory to recreate the source from a preset. |
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TSubclassOf< ULiveLinkSourceFactory > | Factory | Factory used to create the source. |
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ELiveLinkSourceMode | Mode | The the subject how to create the frame snapshot. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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bool | CanEditChange
(
const FProperty* InProperty |
Called by the editor to query whether a property of this object is allowed to be modified. |
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void | Handles reading, writing, and reference collecting using FArchive. |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FLiveLinkSourceDebugInfo > | SourceDebugInfos_DEPRECATED |