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Unreal Engine C++ API Reference > Plugins > LiveLinkVRPN > FLiveLinkVRPNSource
- ILiveLinkSource::GetSourceMachineName()
- FLiveLinkVRPNSource::GetSourceMachineName()
References
Module | LiveLinkVRPN |
Header | /Engine/Plugins/VirtualProduction/LiveLinkVRPN/Source/LiveLinkVRPN/Public/LiveLinkVRPNSource.h |
Include | #include "LiveLinkVRPNSource.h" |
virtual FText GetSourceMachineName&40;&41; const
Remarks
For UI, from where the source data is coming from.