Navigation
Unreal Engine C++ API Reference > Plugins > LiveLinkVRPN > FLiveLinkVRPNSource
- ILiveLinkSource::ReceiveClient()
- FLiveLinkVRPNSource::ReceiveClient()
References
Module | LiveLinkVRPN |
Header | /Engine/Plugins/VirtualProduction/LiveLinkVRPN/Source/LiveLinkVRPN/Public/LiveLinkVRPNSource.h |
Include | #include "LiveLinkVRPNSource.h" |
Source | /Engine/Plugins/VirtualProduction/LiveLinkVRPN/Source/LiveLinkVRPN/Private/LiveLinkVRPNSource.cpp |
virtual void ReceiveClient
&40;
ILiveLinkClient &42; InClient,
FGuid InSourceGuid
&41;
Remarks
The source has been added to the Client and a Guid has been associated.