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Unreal Engine C++ API Reference > Plugins > LiveLinkVRPN > FLiveLinkVRPNSource
- ILiveLinkSource::GetSettingsClass()
- FLiveLinkVRPNSource::GetSettingsClass()
References
Module | LiveLinkVRPN |
Header | /Engine/Plugins/VirtualProduction/LiveLinkVRPN/Source/LiveLinkVRPN/Public/LiveLinkVRPNSource.h |
Include | #include "LiveLinkVRPNSource.h" |
virtual TSubclassOf< ULiveLinkSourceSettings > GetSettingsClass&40;&41; const
Remarks
Setting class to display and used by the Source. An instance of that class will be constructed when the source is added to the Client. Then InitializeSettings will be called.