Navigation
| Name | DMXPixelMappingRenderer |
| Type | Plugin |
| Part of Plugins | DMX Pixel Mapping |
| Location | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/ |
| Module Build Rules | DMXPixelMappingRenderer.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FPixelMapRenderElement | An element rendered by the pixel map renderer |
| UDMXPixelMappingPixelMapRenderer | Maps pixel map render elements to pixels |
| UDMXPixelMappingPreprocessRenderer | Renders the texture that is used to pixel map |
Structs
| Name | Remarks |
|---|---|
| FDMXPixelMappingDownsamplePixelParam | Downsample pixel rendering params Using for pixel rendering in downsample rendering pipeline |
| FDMXPixelMappingDownsamplePixelParamsV2 | |
| FDMXPixelMappingDownsamplePixelPreviewParam | Downsample pixel preview rendering params. Using for pixel rendering setting in preview |
| FPixelMapRenderElementParameters |
Interfaces
| Name | Remarks |
|---|---|
| IDMXPixelMappingRenderer | The public interface of the Pixel Mapping renderer instance interface. |
| IDMXPixelMappingRendererModule | Public module interface for the DMX Renderer module |
| IPreprocessApplyFilterMaterialProxy | Interface for the object responsible to apply the material to the input texture. |
| IPreprocessRenderInputProxy | Interface for the object responsible to render the input texture/material/umg widget. |
| IRenderPixelMapProxy | Interface for the object responsible to render the pixel map |
Enums
Public
| Name | Remarks |
|---|---|
| EDMXPixelBlendingQuality | Enum that defines the quality of how pixels are rendered |
| EDMXPixelMappingRenderingPreprocessorSizeMode | |
| EDMXPixelShaderBlendingQuality | Used in shader permutation for determining number of samples to use in texture blending. |