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Unreal Engine C++ API Reference > Plugins > DMXPixelMappingRenderer
References
Module | DMXPixelMappingRenderer |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingRenderElement.h |
Include | #include "DMXPixelMappingRenderElement.h" |
Syntax
struct FPixelMapRenderElementParameters
Variables
Type | Name | Description | |
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bool | bStaticCalculateUV | Calculates the UV point to sample purely on the UV position/size. |
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EDMXPixelBlendingQuality | CellBlendingQuality | The quality of color samples in the pixel shader(number of samples) |
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double | Rotation | Rotation in degrees. Useful to paint these elements in the preview view. |
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FVector2D | UV | Position in texels of the center of the quad's UV's |
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FVector2D | UVSize | Size in texels of UV. May match UVSize |
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FVector2D | UVTopLeftRotated | Position in texels of the top left corner of the quad's UV's, in rotated space |
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FVector2D | UVTopRightRotated | Position in texels of the top right corner of the quad's UV's, in rotate space |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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FVector2D | UVCellSize_DEPRECATED | DERPECATED 5.4 - Size in texels of the quad's total UV space |