| bStaticCalculateUV |
bool |
Calculates the UV point to sample purely on the UV position/size. |
DMXPixelMappingRenderElement.h |
|
| CellBlendingQuality |
EDMXPixelBlendingQuality |
The quality of color samples in the pixel shader(number of samples) |
DMXPixelMappingRenderElement.h |
|
| Rotation |
double |
Rotation in degrees. Useful to paint these elements in the preview view. |
DMXPixelMappingRenderElement.h |
|
| UV |
FVector2D |
Position in texels of the center of the quad's UV's |
DMXPixelMappingRenderElement.h |
|
| UVSize |
FVector2D |
Size in texels of UV. May match UVSize |
DMXPixelMappingRenderElement.h |
|
| UVTopLeftRotated |
FVector2D |
Position in texels of the top left corner of the quad's UV's, in rotated space |
DMXPixelMappingRenderElement.h |
|
| UVTopRightRotated |
FVector2D |
Position in texels of the top right corner of the quad's UV's, in rotate space |
DMXPixelMappingRenderElement.h |
|