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API > API/Plugins > API/Plugins/DMXPixelMappingRenderer
Interface for the object responsible to apply the material to the input texture.
| Name | IPreprocessApplyFilterMaterialProxy |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingPreprocessRenderer.h |
| Include Path | #include "DMXPixelMappingPreprocessRenderer.h" |
Syntax
class IPreprocessApplyFilterMaterialProxy : public TSharedFromThis< IPreprocessApplyFilterMaterialProxy >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → IPreprocessApplyFilterMaterialProxy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPreprocessApplyFilterMaterialProxy() |
DMXPixelMappingPreprocessRenderer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTexture * GetRenderedTexture() |
Returns the preprocessed texture | DMXPixelMappingPreprocessRenderer.h | |
void Render
(
UTexture* InInputTexture, |
Renders the input texture, optionally using a Filter material | DMXPixelMappingPreprocessRenderer.h |