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Used in shader permutation for determining number of samples to use in texture blending. If adding to this you must also adjust the public facing option: 'EPixelBlendingQuality' under the runtime module's DMXPixelMappingOutputComponent.h
| Name | EDMXPixelShaderBlendingQuality |
| Type | enum |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/IDMXPixelMappingRenderer.h |
| Include Path | #include "IDMXPixelMappingRenderer.h" |
Syntax
enum EDMXPixelShaderBlendingQuality
{
Low,
Medium,
High,
MAX,
}
Values
| Name | Remarks |
|---|---|
| Low | |
| Medium | |
| High | |
| MAX |