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API > API/Plugins > API/Plugins/DMXPixelMappingRenderer
References
Module | DMXPixelMappingRenderer |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingRenderElement.h |
Include | #include "DMXPixelMappingRenderElement.h" |
Syntax
enum EDMXPixelBlendingQuality
{
Low,
Medium,
High,
UMETA =(Hidden),
}
Values
Name | Description |
---|---|
Low | 1 sample |
Medium | 5 samples ( 2 x 2 with center) |
High | 9 samples ( 3 x 3 ) |
UMETA | Max, for shaders only |
Remarks
Enum that defines the quality of how pixels are rendered