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Enum that defines the quality of how pixels are rendered
| Name | EDMXPixelBlendingQuality |
| Type | enum |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingRenderElement.h |
| Include Path | #include "DMXPixelMappingRenderElement.h" |
Syntax
enum EDMXPixelBlendingQuality
{
Low,
Medium,
High,
UMETA =(Hidden),
}
Values
| Name | Remarks |
|---|---|
| Low | 1 sample |
| Medium | 5 samples ( 2 x 2 with center) |
| High | 9 samples ( 3 x 3 ) |
| UMETA | Max, for shaders only |