| bStaticCalculateUV |
bool |
Calculates the UV point to sample purely on the UV position/size. |
IDMXPixelMappingRenderer.h |
|
| CellBlendingQuality |
EDMXPixelBlendingQuality |
The quality of color samples in the pixel shader(number of samples) |
IDMXPixelMappingRenderer.h |
|
| Position |
FIntPoint |
Position in screen pixels of the top left corner of the quad |
IDMXPixelMappingRenderer.h |
|
| UV |
FVector2D |
Position in texels of the top left corner of the quad's UV's |
IDMXPixelMappingRenderer.h |
|
| UVCellSize |
FVector2D |
Size in texels of UV.May match UVSize |
IDMXPixelMappingRenderer.h |
|
| UVSize |
FVector2D |
Size in texels of the quad's total UV space |
IDMXPixelMappingRenderer.h |
|