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API > API/Plugins > API/Plugins/Composure
| Name | UCompositingTonemapPass |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementTransforms.h |
| Include Path | #include "CompositingElements/CompositingElementTransforms.h" |
Syntax
UCLASS (BlueprintType, Blueprintable)
class UCompositingTonemapPass : public UCompositingElementTransform
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCompositingElementPass → UCompositingElementTransform → UCompositingTonemapPass
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChromaticAberration | float | In percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners. | CompositingElements/CompositingElementTransforms.h |
|
| ColorGradingSettings | FColorGradingSettings | Color grading settings. | CompositingElements/CompositingElementTransforms.h |
|
| FilmStockSettings | FFilmStockSettings | Film stock settings. | CompositingElements/CompositingElementTransforms.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TonemapPolicy | TObjectPtr< UComposureTonemapperPassPolicy > | CompositingElements/CompositingElementTransforms.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UTexture * ApplyTransform_Implementation
(
UTexture* Input, |
CompositingElements/CompositingElementTransforms.h |