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Unreal Engine C++ API Reference > Plugins
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Classes
Type | Name | Description | |
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ACompositingCaptureBase | Base class for CG Compositing Elements | |
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ACompositingElement | ||
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AComposurePipelineBaseActor | Actor designed to implement compositing pipeline in a blueprint. | |
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FComposurePostMoveSettings | ||
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FComposureTonemapperUtils | ||
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FComposureUtils | ||
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FComposureUVMapSettings | ||
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FDynamicOnFinalPassRendered | ||
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FDynamicOnTransformPassRendered | ||
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IComposure | The public interface to this module | |
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IComposurePlayerCompositingInterface | ||
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UComposureBlueprintLibrary | ||
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UComposureCompositingTargetComponent | Component intended to replace UComposurePlayerCompositingTarget - a object to bind to a APlayerCameraManager with a UTextureRenderTarget2D to be used as a player's render target. | |
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UComposureLensBloomPass | Bloom only pass implemented on top of the in-engine bloom. | |
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UComposureLensBloomPassPolicy | Bloom only rules used for configuring how UComposurePostProcessingPassProxy executes | |
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UComposurePlayerCompositingInterface | ||
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UComposurePlayerCompositingTarget | Object to bind to a APlayerCameraManager with a UTextureRenderTarget2D to be used as a player's render target. | |
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UComposurePostProcessingPassProxy | Generic component class which takes a UComposurePostProcessPassPolicy and executes it, enqueuing a post-process pass for the render frame. | |
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UComposurePostProcessPass | In engine post process based pass. | |
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UComposurePostProcessPassPolicy | Abstract base class for setting up post passes. | |
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UComposureTonemapperPass | Tonemapper only pass implemented on top of the in-engine tonemapper. | |
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UComposureTonemapperPassPolicy | Tonemapper only rules used for configuring how UComposurePostProcessingPassProxy executes |
Enums
Type | Name | Description | |
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ECompPassConstructionType | ||
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EInheritedSourceType | ||
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ESceneCameraLinkType | ||
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ETargetUsageFlags |
Functions
Type | Name | Description | |
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