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Tonemapper only rules used for configuring how UComposurePostProcessingPassProxy executes
| Name | UComposureTonemapperPassPolicy |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureTonemapperPass.h |
| Include Path | #include "ComposureTonemapperPass.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, EditInlineNew, Meta=(DisplayName="Tonemapper Pass"))
class UComposureTonemapperPassPolicy : public UComposurePostProcessPassPolicy
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UComposurePostProcessPassPolicy → UComposureTonemapperPassPolicy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UComposureTonemapperPassPolicy() |
ComposureTonemapperPass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChromaticAberration | float | In percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners. | ComposureTonemapperPass.h |
|
| ColorGradingSettings | FColorGradingSettings | Color grading settings. | ComposureTonemapperPass.h |
|
| FilmStockSettings | FFilmStockSettings | Film stock settings. | ComposureTonemapperPass.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetupPostProcess_Implementation
(
USceneCaptureComponent2D* SceneCapture, |
ComposureTonemapperPass.h |