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API > API/Plugins > API/Plugins/Composure
| Name | UCompositingElementPass |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h |
| Include Path | #include "CompositingElements/CompositingElementPasses.h" |
Syntax
UCLASS (EditInlineNew, Abstract)
class UCompositingElementPass : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCompositingElementPass
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCompositingElementPass() |
CompositingElements/CompositingElementPasses.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConstructionMethod | ECompPassConstructionType | CompositingElements/CompositingElementPasses.h | ||
| PassName | FName | CompositingElements/CompositingElementPasses.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsPassEnabled() |
CompositingElements/CompositingElementPasses.h |
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void OnFrameBegin
(
bool bCameraCutThisFrame |
CompositingElements/CompositingElementPasses.h |
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void OnFrameEnd() |
CompositingElements/CompositingElementPasses.h |
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void Reset() |
CompositingElements/CompositingElementPasses.h |
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void SetPassEnabled
(
bool bSetEnabledTo |
CompositingElements/CompositingElementPasses.h |
|
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
CompositingElements/CompositingElementPasses.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnDisabled() |
CompositingElements/CompositingElementPasses.h |
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void OnEnabled() |
CompositingElements/CompositingElementPasses.h |
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bool ReleaseRenderTarget
(
UTextureRenderTarget2D* AssignedTarget |
CompositingElements/CompositingElementPasses.h |
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UTextureRenderTarget2D * RequestNativelyFormattedTarget
(
float RenderScale |
CompositingElements/CompositingElementPasses.h |
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UTextureRenderTarget2D * RequestRenderTarget
(
FIntPoint Dimensions, |
CompositingElements/CompositingElementPasses.h |
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UTextureRenderTarget2D * RequestRenderTarget
(
FIntPoint Dimensions, |
CompositingElements/CompositingElementPasses.h |
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void SetRenderTargetPool
(
const FInheritedTargetPool& TargetPool |
CompositingElements/CompositingElementPasses.h |