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API > API/Runtime > API/Runtime/Engine
| Name | FColorGradingSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Scene.h |
| Include Path | #include "Engine/Scene.h" |
Syntax
USTRUCT (BlueprintType )
struct FColorGradingSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FColorGradingSettings() |
Engine/Scene.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Global | FColorGradePerRangeSettings | Engine/Scene.h |
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| Highlights | FColorGradePerRangeSettings | Engine/Scene.h |
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| HighlightsMax | float | Engine/Scene.h |
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| HighlightsMin | float | Engine/Scene.h |
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| Midtones | FColorGradePerRangeSettings | Engine/Scene.h |
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| Shadows | FColorGradePerRangeSettings | Engine/Scene.h |
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| ShadowsMax | float | Engine/Scene.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExportToPostProcessSettings
(
FPostProcessSettings* OutPostProcessSettings |
Exports to post process settings with overrides. | Engine/Scene.h |