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API > API/Plugins > API/Plugins/Composure
Generic component class which takes a UComposurePostProcessPassPolicy and executes it, enqueuing a post-process pass for the render frame.
| Name | UComposurePostProcessingPassProxy |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessingPassProxy.h |
| Include Path | #include "ComposurePostProcessingPassProxy.h" |
Syntax
UCLASS (HideCategories=(Collision, Object, Physics, SceneComponent, Transform),
ClassGroup="Composure", EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UComposurePostProcessingPassProxy : public UComposurePostProcessPass
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UComposurePostProcessPass → UComposurePostProcessingPassProxy
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UComposurePostProcessingPassProxy
(
const FObjectInitializer& ObjectInitializer |
ComposurePostProcessingPassProxy.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SetupMID | TObjectPtr< UMaterialInstanceDynamic > | ComposurePostProcessingPassProxy.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Execute
(
UTexture* PrePassInput, |
ComposurePostProcessingPassProxy.h |
|
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
ComposurePostProcessingPassProxy.h | ||
virtual void PostLoad() |
ComposurePostProcessingPassProxy.h |