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Chaos character swimming mode
| Name | UChaosSwimmingMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/Modes/ChaosSwimmingMode.h |
| Include Path | #include "ChaosMover/Character/Modes/ChaosSwimmingMode.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType, EditInlineNew, DefaultToInstanced)
class UChaosSwimmingMode : public UChaosCharacterMovementMode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementMode → UChaosMovementMode → UChaosCharacterMovementMode → UChaosSwimmingMode
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UChaosSwimmingMode
(
const FObjectInitializer& ObjectInitializer |
ChaosMover/Character/Modes/ChaosSwimmingMode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SurfaceSwimmingWaterControlSettings | FSwimmingSettings | ChaosMover/Character/Modes/ChaosSwimmingMode.h |
|
|
| SwimmingIdealImmersionDepth | float | Ideal depth when in water. Measured from the center of the collision shape. | ChaosMover/Character/Modes/ChaosSwimmingMode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateMove_Implementation
(
const FMoverTickStartData& StartState, |
ChaosMover/Character/Modes/ChaosSwimmingMode.h | ||
virtual void SimulationTick_Implementation
(
const FSimulationTickParams& Params, |
ChaosMover/Character/Modes/ChaosSwimmingMode.h |