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API > API/Plugins > API/Plugins/ChaosMover
Base class for all Chaos movement modes
| Name | UChaosMovementMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMovementMode.h |
| Include Path | #include "ChaosMover/ChaosMovementMode.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable, BlueprintType, EditInlineNew, DefaultToInstanced)
class UChaosMovementMode : public UBaseMovementMode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementMode → UChaosMovementMode
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UChaosMovementMode
(
const FObjectInitializer& ObjectInitializer |
ChaosMover/ChaosMovementMode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IgnoredCollisionMode | EChaosMoverIgnoredCollisionMode | ChaosMover/ChaosMovementMode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanTeleport
(
const FTransform& TargetTransform, |
Whether the mode allows teleportation to the target transform This is for mode specific teleportation tests, in addition to those already done prior to this check | ChaosMover/ChaosMovementMode.h | |
const UChaosMoverSimulation * GetSimulation() |
ChaosMover/ChaosMovementMode.h |
|
|
virtual void ModifyContacts
(
const FMoverTimeStep& TimeStep, |
ChaosMover/ChaosMovementMode.h | ||
void SetSimulation
(
UChaosMoverSimulation* InSimulation |
ChaosMover/ChaosMovementMode.h | ||
virtual bool UsesMovementBasisTransform() |
Whether this movement mode is relative to a basis transform. | ChaosMover/ChaosMovementMode.h |