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Contains all state data produced by a simulation tick, including new simulation state
| Name | FMoverTickEndData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverSimulationTypes.h |
| Include Path | #include "MoverSimulationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMoverTickEndData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MoverSimulationTypes.h | |||
FMoverTickEndData
(
const FMoverSyncState* SyncState, |
MoverSimulationTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AuxState | FMoverAuxStateContext | MoverSimulationTypes.h |
|
|
| MovementEndState | FMovementModeTickEndState | MoverSimulationTypes.h |
|
|
| MoveRecord | FMovementRecord | MoverSimulationTypes.h | ||
| SyncState | FMoverSyncState | MoverSimulationTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitForNewFrame() |
MoverSimulationTypes.h |