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Base class for all Chaos character movement modes
| Name | UChaosCharacterMovementMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/Modes/ChaosCharacterMovementMode.h |
| Include Path | #include "ChaosMover/Character/Modes/ChaosCharacterMovementMode.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable, BlueprintType, EditInlineNew, DefaultToInstanced)
class UChaosCharacterMovementMode :
public UChaosMovementMode ,
public IChaosCharacterMovementModeInterface ,
public IChaosCharacterConstraintMovementModeInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementMode → UChaosMovementMode → UChaosCharacterMovementMode
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UChaosCharacterMovementMode
(
const FObjectInitializer& ObjectInitializer |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccelerationOverride | TOptional< float > | ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
| MaxSpeedOverride | TOptional< float > | ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
| QueryRadius | float | ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
| TargetHeight | float | ChaosMover/Character/Modes/ChaosCharacterMovementMode.h |
Functions
Public
Overridden from UChaosMovementMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ModifyContacts
(
const FMoverTimeStep& TimeStep, |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h |
Overridden from UBaseMovementMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegistered
(
const FName ModeName |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
virtual void OnUnregistered() |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h |
Overridden from IChaosCharacterMovementModeInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ClearAccelerationOverride() |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
virtual void ClearMaxSpeedOverride() |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
virtual float GetAcceleration() |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
virtual float GetGroundQueryRadius() |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
virtual float GetMaxSpeed() |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
virtual float GetMaxWalkSlopeCosine() |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
virtual float GetTargetHeight() |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
virtual void OverrideAcceleration
(
float Value |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
virtual void OverrideMaxSpeed
(
float Value |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
virtual bool ShouldCharacterRemainUpright() |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h |
Overridden from IChaosCharacterConstraintMovementModeInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldEnableConstraint() |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
virtual void UpdateConstraintSettings
(
Chaos::FCharacterGroundConstraintSettings& ConstraintSettings |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearQueryRadiusOverride() |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
void ClearTargetHeightOverride() |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
void SetQueryRadiusOverride
(
float InQueryRadius |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h | ||
void SetTargetHeightOverride
(
float InTargetHeight |
ChaosMover/Character/Modes/ChaosCharacterMovementMode.h |