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Encapsulates info about an intended move that hasn't happened yet
| Name | FProposedMove |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/MovementUtilsTypes.h |
| Include Path | #include "MoveLibrary/MovementUtilsTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FProposedMove
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FProposedMove() |
MoveLibrary/MovementUtilsTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularVelocityDegrees | FVector | Angular velocity in degrees per second. Direction points along rotation axis. | MoveLibrary/MovementUtilsTypes.h |
|
| bHasDirIntent | uint8 | Signals whether there was any directional intent specified. | MoveLibrary/MovementUtilsTypes.h |
|
| DirectionIntent | FVector | Directional, per-axis magnitude [-1, 1] in world space (length of 1 indicates max speed intent). Only valid if bHasDirIntent is set. | MoveLibrary/MovementUtilsTypes.h |
|
| LinearVelocity | FVector | Units per second, world space, possibly mapped onto walking surface. | MoveLibrary/MovementUtilsTypes.h |
|
| MixMode | EMoveMixMode | Determines how this move should resolve with other moves. | MoveLibrary/MovementUtilsTypes.h |
|
| PreferredMode | FName | Indicates that we should switch to a particular movement mode before the next simulation step is performed. | MoveLibrary/MovementUtilsTypes.h |
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